Dodgeball
Fast, high-energy matches with full rulebook play.
Overview
Diamond City Sports Dodgeball is an elimination-style game played 6-on-6 on a divided court. Teams aim to eliminate all opposing players by hitting them with thrown balls while catching, blocking, and dodging to stay in play. A regulation match lasts 30 minutes, and the team that wins the most games wins overall.
Rules
The Court
- The court divides into two 30’ x 30’ areas with a 4’ x 30’ neutral zone at center court.
- An attack line runs parallel 10’ from the center line.
- Total court length: 60’ endline to endline. Width: 30’ sideline to sideline.
Equipment
- Six regulation-size balls are used.
- Ball layout: Blocker, Stinger, Blocker, Blocker, Stinger, Blocker.
Players & Substitutions
- Teams consist of up to 12 players with 6 per game.
- Substitutions must be made before the start of a game (except for injury).
Retrievers
- Retrievers retrieve out-of-play balls and are provided by each team from non-active players.
- Retrievers may not enter the court and may only field balls from their side.
Matches
- A regulation match lasts 30 minutes; the team winning the most games wins overall.
- Game type is elimination: play continues until one team eliminates all opponents.
The Rush
- At the official’s signal, both teams rush to center court to retrieve balls. At least one player per team must rush; no limit on balls per player.
- Players may not slide or dive head-first into the neutral zone (called out). Crossing the neutral zone is an out. Players may not grab and pull an opponent across the neutral zone.
Putting a Ball in Play
- The player and ball must go completely behind the attack line. Balls from the neutral zone must return behind the attack line before being thrown. A ball not crossing the attack line is dead; hits/catches are voided.
Outs
A player is out when:
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A live ball hits any part of their body, clothing, or uniform.
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They’re hit by a ball rebounding off another player or ball.
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A defender catches their thrown ball.
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Out of bounds: touching the out-of-bounds or attack-zone line is an out (momentum on a catch is at the referee’s discretion).
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Kamikaze: an attacker may cross the attack line to hit an opponent, but the ball must leave their hand before any part of their body touches the opponent’s territory - success eliminates the opponent; failure eliminates the attacker.
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Headshots: a high ball hitting a player directly in the head puts the thrower out; the receiver stays in.
Revival, Blocking & Other
- Revival: an eliminated player returns when a teammate catches an opposing throw (in order of elimination).
- Blocking: players may block a ball with another ball but must keep control of the blocking ball; dropping it is an out. Rebounds are live.
- Pinching: squeezing the ball to alter a throw or block is not allowed.
- Stalling: when no balls are in motion, the referee counts to 10, then resets with a new Rush.
- There are no team timeouts.
Council
The Dodgeball Council monitors finances, rules, and league structure to ensure continued success and charitable endeavors.
Kevin Sickle (President), Nick Budzyn, Andy Peck
Photos
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